Post by Isley on Jan 29, 2016 21:20:15 GMT
Hey guys, I figured we could have a fun skill suggestion page, just for everyone to get their suggestions pooled in place for standard talents as well as hidden ones. Since well, I know I have a bunch of ideas and I'm certain everyone else has quite a few to get out there for their particular rp and play style, this is a good place and time to put them out there. This is mostly for entertainment, but I wouldn't doubt that John or Tyler wouldn't mind the suggestions or the thought of getting them sorted all in one place.
Musician: Social Skill - Can buy and play musical instruments. Confers a status change of "inspired" to PCs in range, granting a small bonus to attack roll.
Treasure Seeker: Social Passive - Small bonus to col dropped
Pickpocket: Social Skill - Must be paired with stealth mastery, allows character to pick pocket players and NPC's with failure rate based on items.
Charm: Social Skill - Bonus to NPC reaction to player
Dualist: Social Skill - Grants the ability to dual players 1 v 1 to the death, 2 hits, or till red.
Backstab: Combat Skill - Must be paired with Stealth Mastery, first attack out of stealth grant a bonus to critical rate.
Camping: Social Skill - ability to build camps, fires, and camp kitchens.
Apothecary: Support skill - ability to cure status elements with herbs located in environment.
Battle Cry: Combat Skill - low chance of inspiring fear in low level mobs
Resistance: Combat Passive - Bonus to resist status elements, I.E. Chilled, Poisoned, Paralysis, Stuns. Great for solo players.
Disarm: Combat Skill - Allows a bonus to disarm attacks. Primarily angled for players that are of a police sort when dealing with PK'ers, or allows you to disarm monsters to nerf their damage for a time.
Light Footed - Paired with and built off of acrobatics, allow the character to wall-run, attack from walls, and run on larger monsters (bosses) and attack from said location.
Musician: Social Skill - Can buy and play musical instruments. Confers a status change of "inspired" to PCs in range, granting a small bonus to attack roll.
Treasure Seeker: Social Passive - Small bonus to col dropped
Pickpocket: Social Skill - Must be paired with stealth mastery, allows character to pick pocket players and NPC's with failure rate based on items.
Charm: Social Skill - Bonus to NPC reaction to player
Dualist: Social Skill - Grants the ability to dual players 1 v 1 to the death, 2 hits, or till red.
Backstab: Combat Skill - Must be paired with Stealth Mastery, first attack out of stealth grant a bonus to critical rate.
Camping: Social Skill - ability to build camps, fires, and camp kitchens.
Apothecary: Support skill - ability to cure status elements with herbs located in environment.
Battle Cry: Combat Skill - low chance of inspiring fear in low level mobs
Resistance: Combat Passive - Bonus to resist status elements, I.E. Chilled, Poisoned, Paralysis, Stuns. Great for solo players.
Disarm: Combat Skill - Allows a bonus to disarm attacks. Primarily angled for players that are of a police sort when dealing with PK'ers, or allows you to disarm monsters to nerf their damage for a time.
Light Footed - Paired with and built off of acrobatics, allow the character to wall-run, attack from walls, and run on larger monsters (bosses) and attack from said location.