Post by Jack on Apr 26, 2017 17:47:46 GMT
Character Name: Weeb
Player's Name: Jack Mcknight
Player's Age: 31
Relationship Status: Divorced
Ethnicity: Caucasian
Nationality: European
[Personality]
Jack is overall an average person, due to his own specific circumstances he is rather lost in this environment. He is talkative once you get to know him, pretty outgoing even if you just met. Willing to help, but not overly fond of deliberately putting himself in harms way without cause. He enjoys a good cup of coffee and likes to make his own food when he can, something he would like to do eventually in game.
Under pressure he is pretty dependable, as to how useful he will be, well as of now he has little to no experience gaming. Battle sense is little next to none, he just does his best to go with the flow of this new world. No old skills to draw on, just a day to day person really, this was not what he planned to have happen to him, in fact he really shouldn't be here.
Likes: Fishing, Cooking, Running, Motorbikes, Family, Movie bingeing
Dislikes: Ex-wife, Blue cheese
Stats | Talents | ||
Strength | 1 | Dagger Master | The ability to use daggers. Daggers have a generally swift and dexterous approach to them, often being less than superior in overall damage output from standard attacks, however, often able to land critical hits and attack rapidly. Requires: Agility/Dexterity |
Agility | 4 | Stealth Mastery | The ability to use go invisible to players and monsters. This can be used to get out of fights or to sneak around during them. This talent offers less effectiveness if the enemies has already seen you prior to going invisible. Any attacks made while invisible have a heightened damage if a critical strike is hit, going up by a 10% for every level in the talent rather than 2x multiplier. Ex. Lv. 1 = 2.1x, Lv. 5 = 2.5x Requires: 4 Agility |
Dexterity | 4 | Throwing Mastery | The ability to use throwing weapons, such as needles and throwing knives. User can also throw minor objects in the surrounding such as rocks and still inflict small damage. Damage is usually set by the weapon equip, often dealing very low damages but applying status effects. Critical strikes CAN occur from thrown weapons. Different weapons will require higher levels of throwing mastery. Requires: 4 Dexterity |
Endurance | 1 | ||
Sword Art
Effect: Double tap, one dagger following directly after the other, this can have a few effects. One is that visually it looks like there is only one dagger flying towards you, while the other is perfectly thrown behind the first. This can counter people who are good at knocking away his projectiles, letting them think they have avoided the attack, only to have the second dagger take them. As well as work for piercing heavily armored people, by literally driving the point deep with the second dagger hitting the back of the first, imparting its force.
Trigger: He flairs his right hand, daggers fanning out smoothly, and with a snap of his wrist, as if to fold them all back into hiding. Leaving only a single dagger remaining in his hand, the other dagger now set to be the firsts 'shadow'.
Description: It looks like any other dagger he throws, there are no theatrics, no tells. An assassin doesn't let you know which feint will actually be the real one.
[Biography]
[WIP]